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Pekka Väänänen

@pekkavaa.bsky.social did:plc:gv6v7fo4tpkf3kjrdd4l2igh

Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/

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Resumo

Pekka Väänänen (@pekkavaa.bsky.social) é um usuário do Bluesky desde 14 outubro 2024. Tem 1.244 seguidores, segue 410 contas e publicou 366 posts.

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  • Freya Holmér@freya.bsky.social

    as I've been struggling to find a way to communicate all my views on AI, whether it should be a video or a blog post or notes or a flowchart or a Q&A, it's difficult to find a good format because there's so much to cover I realized one obvious answer is to just, write a book lol

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  • Alan Wolfe@demofox.bsky.social

    My god, that is some high quality blue noise on that suit. You can tell by the weird things it does to your eyes when you look at it. Slightly off center of vision you will see circular arcs, but when you look directly at them, they disappear

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  • Raph Levien@raphlinus.bsky.social

    If you like image compression, microcontrollers, and low level programming, I've got something big coming soon. Stay tuned...

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  • Gavin Clayton@gavinclayton.bsky.social

    Unity HDRP and Unreal both have it, no doubt widely used. New technique for my engine though. Sits on a whole stack of other work on linear, HDR, postprocessing, tonemapping, auto exposure, and realtime GI. Those screens are using Synty assets I test with and a single directional sun light.

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