Pekka Väänänen
@pekkavaa.bsky.social did:plc:gv6v7fo4tpkf3kjrdd4l2igh
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
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Pekka Väänänen (@pekkavaa.bsky.social) é um usuário do Bluesky desde 14 outubro 2024. Tem 1.244 seguidores, segue 410 contas e publicou 366 posts.
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as I've been struggling to find a way to communicate all my views on AI, whether it should be a video or a blog post or notes or a flowchart or a Q&A, it's difficult to find a good format because there's so much to cover I realized one obvious answer is to just, write a book lol
Ver postMy god, that is some high quality blue noise on that suit. You can tell by the weird things it does to your eyes when you look at it. Slightly off center of vision you will see circular arcs, but when you look directly at them, they disappear
Ver postIf you like image compression, microcontrollers, and low level programming, I've got something big coming soon. Stay tuned...
Ver postUnity HDRP and Unreal both have it, no doubt widely used. New technique for my engine though. Sits on a whole stack of other work on linear, HDR, postprocessing, tonemapping, auto exposure, and realtime GI. Those screens are using Synty assets I test with and a single directional sun light.
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