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Pekka Väänänen

@pekkavaa.bsky.social did:plc:gv6v7fo4tpkf3kjrdd4l2igh

Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/

Bei Bluesky seit

Follower
1.244
Folgt
410
Posts
366
Tage in Ranglisten
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Zusammenfassung

Pekka Väänänen (@pekkavaa.bsky.social) ist seit 14 Oktober 2024 auf Bluesky. Das Konto hat 1.244 Follower, folgt 410 Konten und hat 366 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • Freya Holmér@freya.bsky.social

    as I've been struggling to find a way to communicate all my views on AI, whether it should be a video or a blog post or notes or a flowchart or a Q&A, it's difficult to find a good format because there's so much to cover I realized one obvious answer is to just, write a book lol

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  • Alan Wolfe@demofox.bsky.social

    My god, that is some high quality blue noise on that suit. You can tell by the weird things it does to your eyes when you look at it. Slightly off center of vision you will see circular arcs, but when you look directly at them, they disappear

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  • Raph Levien@raphlinus.bsky.social

    If you like image compression, microcontrollers, and low level programming, I've got something big coming soon. Stay tuned...

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  • Gavin Clayton@gavinclayton.bsky.social

    Unity HDRP and Unreal both have it, no doubt widely used. New technique for my engine though. Sits on a whole stack of other work on linear, HDR, postprocessing, tonemapping, auto exposure, and realtime GI. Those screens are using Synty assets I test with and a single directional sun light.

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