pekkavaa.bsky.social
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/
👤 Joined on 14 October 2024
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@pekkavaa.bsky.socialMe: doing computer graphics for 10+ years, teaching it for 5+ years, made hundreds of graphics demos and pet projects Also me: spent an hour debugging what turned out to be a missing cosine term in the Lambertian brdf (aka THE ONLY nonconstant term) 😓
Show PostThank you for the support ❤️ For playing, sharing, and being a part of the community. #CONTROLResonant
Show PostI temporarily left some demoscene-related Discord servers yesterday. I'm too tired of AI-related discussions these days, my mind is broken, have to keep my distance from the discussion for now. brb probably
Show Postand finally, here is an image rendered through this lens, with pupil sampling using a precomputed 1D LUT in a radially symmetric sample space, to integrate all the incident radiance through the aperture for each pixel
Show PostUntitled Mech Game - Fog now works on terrain objects. In this custom built game engine, fog is a bit unusual. Rather than traditional "multiply by a fog color", it uses 32 palettes which are self-referential to a 256 master palette. This gives a subtle posterize style effect which I like. #gamedev
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