Pekka Väänänen

Pekka Väänänen

pekkavaa.bsky.social

Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik. Blog at https://30fps.net/

👤 Joined on 14 October 2024

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📜 Kullanıcı Geçmişi

  • 14 Eki 2024, 13:58
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @pekkavaa.bsky.social

❤️ Beğendiği Gönderiler

Me: doing computer graphics for 10+ years, teaching it for 5+ years, made hundreds of graphics demos and pet projects Also me: spent an hour debugging what turned out to be a missing cosine term in the Lambertian brdf (aka THE ONLY nonconstant term) 😓

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Thank you for the support ❤️ For playing, sharing, and being a part of the community. #CONTROLResonant

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0b5vr
16 October 2026 15:10

I temporarily left some demoscene-related Discord servers yesterday. I'm too tired of AI-related discussions these days, my mind is broken, have to keep my distance from the discussion for now. brb probably

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jb
16 October 2026 15:09

and finally, here is an image rendered through this lens, with pupil sampling using a precomputed 1D LUT in a radially symmetric sample space, to integrate all the incident radiance through the aperture for each pixel

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Untitled Mech Game - Fog now works on terrain objects. In this custom built game engine, fog is a bit unusual. Rather than traditional "multiply by a fog color", it uses 32 palettes which are self-referential to a 256 master palette. This gives a subtle posterize style effect which I like. #gamedev

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