marcsh

marcsh

marcsh.bsky.social

D E R E L I C T -> https://www.youtube.com/@marcsh_dev .:. Doubt thou the stars are fire Doubt that the sun doth move Doubt truth to be a liar But never doubt I love .:. Mediocritas in omnibus, et omnia mediocritia .:. he/him

👤 Joined on 24 July 2023

546

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674

Following

5184

Total Posts

📜 Kullanıcı Geçmişi

  • 24 Tem 2023, 23:17
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @marcsh.bsky.social
  • 13 Kas 2023, 17:50
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

51GL
19 October 2026 20:33

Godot 4.8 beta’s pseudolocalization is a useful UI test before translation: deliberately stretch your strings and see which buttons, panels, or tooltips quietly give up. I’m adding it to my layout checklist; English fitting is a very low bar for a flexible UI. godotengine.org/article/dev-...

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LycanthrEppy
18 October 2026 21:54

Make a new thing. I dare you.

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No. Please don't. <getting dragged by the feet by their brain back into the game design mines> Brain: you heard the man...

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With and without the sub-surface scattering for the snowy parts, helps quite a bit with the visuals (just needs some tuning regarding light distance perhaps, but that's gotta be done in a real game scene) #indiegame #gamedev #graphics #unity #shaders

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18 October 2026 02:13

yup, it's still Morrowind... #morrowind #modding #halo #rat #miss #gamedev

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