51GL

51GL

51gl.bsky.social

Indie Game Dev by night https://progresslands.io - https://ghost-trappers-classic.com - https://bloodlore-chronicles.com - https://foodiy.io

👤 Joined on 20 August 2025

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42

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  • 20 Ağu 2025, 13:33
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @51gl.bsky.social

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❤️ Beğendiği Gönderiler

marcsh
20 October 2026 05:47

We used to use a fake language which was just English with every character replaced with a similar looking one, but umlauts, diacritics, etc This immediately shows what strings are coming from debug, and which ones are coming from the localization system Size if of course another issue

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Can the shortcut labels be toggled on as well as revealed by holding Alt? Keeping them visible for a few turns could help while learning, especially for someone who finds holding a modifier awkward.

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Axialis
14 October 2026 19:24

Separating identifiers from comments and strings makes project-wide renaming much safer than global search-and-replace.

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Showing the wrong move first is a better tutorial than a perfect path. You actually see why the clue matters instead of just copying the highlighted step.

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Groundbound
05 October 2026 19:02

Names also make bugs searchable. 'The Goblin' in a commit message is a lot easier to find months later than 'fix state issue', right when it comes back for its fourth patch.

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