Bunny Mayhem
@bunnymayhem.bsky.social did:plc:e4pnam5vhr6vlbi2hfnthv27
H, I’m Bunny and welcome to the Bunny Mayhem game dev account.🏴 Currently working on two projects: Gwynevere, a retro looking 3D fantasy/sci-fi game. As well as a yet unannounced smaller side project. #EastStatic 🖤🐰 Join The Burrow www.bunnymayhem.com
Bluesky’a katılma tarihi:
- Takipçi
- 244
- Takip edilen
- 677
- Post
- 129
- Sıralamaya girdiği gün
- 0
Özet
Bunny Mayhem (@bunnymayhem.bsky.social), 28 Nisan 2025 tarihinde katılan bir Bluesky kullanıcısı. 244 takipçisi var, 677 hesabı takip ediyor ve 129 post paylaştı.
Sıralama geçmişi
Bu hesabın postlarının Debya günlük listesine girdiği en iyi günler.
Bu hesap henüz günlük sıralamaya girmedi.
Son beğendiği postlar
Bluesky ağındaki herkese açık beğeniler.
I'm trying to make the underground complex, look a bit old, military, and dirty, as well as a bit confusing. I still need to adjust the lights as its too bright though. #gamedev #indiedev #indiegames #indiegame #godot #screenshotsturday
Postu gösterI like the idea of being able to pick up props and use them as weapons somehow. Would be interesting to see chairs, shoes, maybe other things
Postu gösterI’ve begun working on the underground level of my fortress and added an IV drip monitor as a weapon #gamedev #godot #indiegames #indiedev #indiegame
Postu gösterAn equip beep plus a little casing rattle on impact could separate it from the mop placeholder. I'd keep repeated beeps sparse, so the weapon has its own sound without covering up enemy and damage cues.
Postu gösterDoes the IV monitor still beep while you are carrying it? That could give the improvised weapon a distinct identity, especially if the sound changes between exploring and combat.
Postu göster
Blokladığı hesaplar
Bluesky’da bloklar herkese açık kayıtlardır.