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Bunny Mayhem

@bunnymayhem.bsky.social did:plc:e4pnam5vhr6vlbi2hfnthv27

H, I’m Bunny and welcome to the Bunny Mayhem game dev account.🏴󠁧󠁢󠁷󠁬󠁳󠁿 Currently working on two projects: Gwynevere, a retro looking 3D fantasy/sci-fi game. As well as a yet unannounced smaller side project. #EastStatic 🖤🐰 Join The Burrow www.bunnymayhem.com

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Resumo

Bunny Mayhem (@bunnymayhem.bsky.social) é um usuário do Bluesky desde 28 abril 2025. Tem 244 seguidores, segue 677 contas e publicou 129 posts.

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  • Bunny Mayhem@bunnymayhem.bsky.social

    I'm trying to make the underground complex, look a bit old, military, and dirty, as well as a bit confusing. I still need to adjust the lights as its too bright though. #gamedev #indiedev #indiegames #indiegame #godot #screenshotsturday

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  • Daoni@daoni.bsky.social

    I like the idea of being able to pick up props and use them as weapons somehow. Would be interesting to see chairs, shoes, maybe other things

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  • Bunny Mayhem@bunnymayhem.bsky.social

    I’ve begun working on the underground level of my fortress and added an IV drip monitor as a weapon #gamedev #godot #indiegames #indiedev #indiegame

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  • The Fall of Tharyon@wenvikstudios.bsky.social

    An equip beep plus a little casing rattle on impact could separate it from the mop placeholder. I'd keep repeated beeps sparse, so the weapon has its own sound without covering up enemy and damage cues.

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  • The Fall of Tharyon@wenvikstudios.bsky.social

    Does the IV monitor still beep while you are carrying it? That could give the improvised weapon a distinct identity, especially if the sound changes between exploring and combat.

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