Guillaume Boissé
@gboisse.bsky.social did:plc:sp34e6gsjowcbgzjcaeqk4u2
Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own. 🔗 gboisse.github.io
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Resumo
Guillaume Boissé (@gboisse.bsky.social) é um usuário do Bluesky desde 21 outubro 2024. Tem 373 seguidores, segue 55 contas e publicou 50 posts.
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New blog post: Building a Fiber-Based Job System from Scratch. I walk through how I built the fiber-based job system in my offline renderer, including scheduling, synchronization, and the design choices behind it. agraphicsguynotes.com/posts/buildi...
Ver postI’m finishing up a path tracer for material previewing in #illugen, raymarching based with per-pixel displacement, depth of field, volumetric fog, and optional HDRI lighting. Even though it’s still slower than polygonal rendering, there’s something extremely satisfying about it.
Ver postbluenoise points -> radial bulge distort -> voronoi cells -> render to bitmap -> blur -> marching squares -> openscad -> 3dprinted enclosure (todo) -> ? -> profit!
Ver post"A Spatio-Temporal Acceleration Framework for Order-Independent Transparency" uses spatial transparency variance and temporal reprojection to reduce the pixel shading rate for OIT techniques www.tobias-franke.eu/publications...
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