Guillaume Boissé

Guillaume Boissé

gboisse.bsky.social

Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own. 🔗 gboisse.github.io

👤 Joined on 21 October 2024

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  • 21 Eki 2024, 14:26
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @gboisse.bsky.social

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mmalex
09 October 2026 17:52

bluenoise points -> radial bulge distort -> voronoi cells -> render to bitmap -> blur -> marching squares -> openscad -> 3dprinted enclosure (todo) -> ? -> profit!

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"A Spatio-Temporal Acceleration Framework for Order-Independent Transparency" uses spatial transparency variance and temporal reprojection to reduce the pixel shading rate for OIT techniques www.tobias-franke.eu/publications...

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“I See You” is a 4090-byte produral graphics executable that took 1st place at the Deadline demoparty. So happy to share it with Nano! www.pouet.net/prod.php?whi...

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"Fast blur with animated radius", examines various blurring techniques with an emphasis on varying blur radius and non-uniform horizontal & vertical blur. Includes WebGPU sample to showcase the techniques. aras-p.info/blog/2026/10...

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The start map for Quake Rooftops is ready soon! Ty for your patience! 💜

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