gboisse.bsky.social
Lead graphics programmer @AMD, previously SIE R&D. Demoscene w/ Exist. Opinions are my own. 🔗 gboisse.github.io
👤 Joined on 21 October 2024
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@gboisse.bsky.socialbluenoise points -> radial bulge distort -> voronoi cells -> render to bitmap -> blur -> marching squares -> openscad -> 3dprinted enclosure (todo) -> ? -> profit!
Show Post"A Spatio-Temporal Acceleration Framework for Order-Independent Transparency" uses spatial transparency variance and temporal reprojection to reduce the pixel shading rate for OIT techniques www.tobias-franke.eu/publications...
Show Post“I See You” is a 4090-byte produral graphics executable that took 1st place at the Deadline demoparty. So happy to share it with Nano! www.pouet.net/prod.php?whi...
Show Post"Fast blur with animated radius", examines various blurring techniques with an emphasis on varying blur radius and non-uniform horizontal & vertical blur. Includes WebGPU sample to showcase the techniques. aras-p.info/blog/2026/10...
Show PostThe start map for Quake Rooftops is ready soon! Ty for your patience! 💜
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