İçeriğe geç

Greg H

@wuutguy.bsky.social did:plc:cu4vbj6xias6ycmqaenfb45t

Dad. Simulated. Decel. F#. data-star.dev Every bug is my own. #FUCK_AI https://github.com/SpiralOSS

Bluesky’a katılma tarihi:

Takipçi
246
Takip edilen
372
Post
239
Sıralamaya girdiği gün
0

Özet

Greg H (@wuutguy.bsky.social), 29 Ekim 2024 tarihinde katılan bir Bluesky kullanıcısı. 246 takipçisi var, 372 hesabı takip ediyor ve 239 post paylaştı.

Sıralama geçmişi

Bu hesabın postlarının Debya günlük listesine girdiği en iyi günler.

Bu hesap henüz günlük sıralamaya girmedi.

Son beğendiği postlar

Bluesky ağındaki herkese açık beğeniler.

  • Tony Dunn@tony873004.bsky.social

    Happy November! This month Voyager 1 will become the first spacecraft to reach 1 light day from Earth. 🔭 #astro

    Postu göster
  • Jonas@rasherdk.bsky.social

    Yeah, that's what I'm arguing against. Also, that's only really true in a very strict sense. Players see the code as much as they see the 3d-modelling or the story direction. They may not see the written story, the 3d wire-frames or the written code, but they interact with its effects.

    Postu göster
  • Jonas@rasherdk.bsky.social

    Makes as much sense as "there are only so many ways you can draw an apple". You have the exact same issues with code as with assets. "It's okay for code but not for visual work" is a hypocritical position.

    Postu göster
  • The Other Happy Place@theotherhappyplace.bsky.social

    Slightly altered it, just like it a bit more obliterated by light. I like this experiment a lot. Lighting a movie made me think about light so differently now

    Postu göster
  • Marisa Kabas@marisakabas.bsky.social

    Just talked to this guy. Story coming soon on thehandbasket.co!

    Postu göster

Daha fazlası için üye girişi yap

Blokladığı hesaplar

Bluesky’da bloklar herkese açık kayıtlardır.