Greg H
@wuutguy.bsky.social did:plc:cu4vbj6xias6ycmqaenfb45t
Dad. Simulated. Decel. F#. data-star.dev Every bug is my own. #FUCK_AI https://github.com/SpiralOSS
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Greg H (@wuutguy.bsky.social), 29 Ekim 2024 tarihinde katılan bir Bluesky kullanıcısı. 246 takipçisi var, 372 hesabı takip ediyor ve 239 post paylaştı.
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Happy November! This month Voyager 1 will become the first spacecraft to reach 1 light day from Earth. 🔭 #astro
Postu gösterYeah, that's what I'm arguing against. Also, that's only really true in a very strict sense. Players see the code as much as they see the 3d-modelling or the story direction. They may not see the written story, the 3d wire-frames or the written code, but they interact with its effects.
Postu gösterMakes as much sense as "there are only so many ways you can draw an apple". You have the exact same issues with code as with assets. "It's okay for code but not for visual work" is a hypocritical position.
Postu gösterSlightly altered it, just like it a bit more obliterated by light. I like this experiment a lot. Lighting a movie made me think about light so differently now
Postu gösterJust talked to this guy. Story coming soon on thehandbasket.co!
Postu göster
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