Greg H
@wuutguy.bsky.social did:plc:cu4vbj6xias6ycmqaenfb45t
Dad. Simulated. Decel. F#. data-star.dev Every bug is my own. #FUCK_AI https://github.com/SpiralOSS
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Resumen
Greg H (@wuutguy.bsky.social) es un usuario de Bluesky que se unió el 29 octubre 2024. Tiene 247 seguidores, sigue a 373 cuentas y ha publicado 239 posts.
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Me gusta públicos de la red Bluesky.
Full comic here, plus a bunch of others (and more soon!) @bhamlalab.bsky.social - bhamla.com/comics By @rikworth.bsky.social and I with colours by @owenwattsdraws.bsky.social
Ver postHappy November! This month Voyager 1 will become the first spacecraft to reach 1 light day from Earth. 🔭 #astro
Ver postYeah, that's what I'm arguing against. Also, that's only really true in a very strict sense. Players see the code as much as they see the 3d-modelling or the story direction. They may not see the written story, the 3d wire-frames or the written code, but they interact with its effects.
Ver postMakes as much sense as "there are only so many ways you can draw an apple". You have the exact same issues with code as with assets. "It's okay for code but not for visual work" is a hypocritical position.
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