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Greg H

@wuutguy.bsky.social did:plc:cu4vbj6xias6ycmqaenfb45t

Dad. Simulated. Decel. F#. data-star.dev Every bug is my own. #FUCK_AI https://github.com/SpiralOSS

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Greg H (@wuutguy.bsky.social) es un usuario de Bluesky que se unió el 29 octubre 2024. Tiene 247 seguidores, sigue a 373 cuentas y ha publicado 239 posts.

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  • Jonas@rasherdk.bsky.social

    Yeah, that's what I'm arguing against. Also, that's only really true in a very strict sense. Players see the code as much as they see the 3d-modelling or the story direction. They may not see the written story, the 3d wire-frames or the written code, but they interact with its effects.

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  • Jonas@rasherdk.bsky.social

    Makes as much sense as "there are only so many ways you can draw an apple". You have the exact same issues with code as with assets. "It's okay for code but not for visual work" is a hypocritical position.

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