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Greg H

@wuutguy.bsky.social did:plc:cu4vbj6xias6ycmqaenfb45t

Dad. Simulated. Decel. F#. data-star.dev Every bug is my own. #FUCK_AI https://github.com/SpiralOSS

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Resumo

Greg H (@wuutguy.bsky.social) é um usuário do Bluesky desde 29 outubro 2024. Tem 247 seguidores, segue 373 contas e publicou 239 posts.

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  • Jordan Collver@jordancollver.bsky.social

    Full comic here, plus a bunch of others (and more soon!) @bhamlalab.bsky.social - bhamla.com/comics By @rikworth.bsky.social and I with colours by @owenwattsdraws.bsky.social

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  • Tony Dunn@tony873004.bsky.social

    Happy November! This month Voyager 1 will become the first spacecraft to reach 1 light day from Earth. 🔭 #astro

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  • Jonas@rasherdk.bsky.social

    Yeah, that's what I'm arguing against. Also, that's only really true in a very strict sense. Players see the code as much as they see the 3d-modelling or the story direction. They may not see the written story, the 3d wire-frames or the written code, but they interact with its effects.

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  • Jonas@rasherdk.bsky.social

    Makes as much sense as "there are only so many ways you can draw an apple". You have the exact same issues with code as with assets. "It's okay for code but not for visual work" is a hypocritical position.

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