Greg H
@wuutguy.bsky.social did:plc:cu4vbj6xias6ycmqaenfb45t
Dad. Simulated. Decel. F#. data-star.dev Every bug is my own. #FUCK_AI https://github.com/SpiralOSS
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Greg H (@wuutguy.bsky.social) ist seit 29 Oktober 2024 auf Bluesky. Das Konto hat 246 Follower, folgt 372 Konten und hat 239 Posts veröffentlicht.
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Happy November! This month Voyager 1 will become the first spacecraft to reach 1 light day from Earth. 🔭 #astro
Post anzeigenYeah, that's what I'm arguing against. Also, that's only really true in a very strict sense. Players see the code as much as they see the 3d-modelling or the story direction. They may not see the written story, the 3d wire-frames or the written code, but they interact with its effects.
Post anzeigenMakes as much sense as "there are only so many ways you can draw an apple". You have the exact same issues with code as with assets. "It's okay for code but not for visual work" is a hypocritical position.
Post anzeigenSlightly altered it, just like it a bit more obliterated by light. I like this experiment a lot. Lighting a movie made me think about light so differently now
Post anzeigenJust talked to this guy. Story coming soon on thehandbasket.co!
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