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Greg H

@wuutguy.bsky.social did:plc:cu4vbj6xias6ycmqaenfb45t

Dad. Simulated. Decel. F#. data-star.dev Every bug is my own. #FUCK_AI https://github.com/SpiralOSS

Bei Bluesky seit

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Posts
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Zusammenfassung

Greg H (@wuutguy.bsky.social) ist seit 29 Oktober 2024 auf Bluesky. Das Konto hat 246 Follower, folgt 372 Konten und hat 239 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • Tony Dunn@tony873004.bsky.social

    Happy November! This month Voyager 1 will become the first spacecraft to reach 1 light day from Earth. 🔭 #astro

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  • Jonas@rasherdk.bsky.social

    Yeah, that's what I'm arguing against. Also, that's only really true in a very strict sense. Players see the code as much as they see the 3d-modelling or the story direction. They may not see the written story, the 3d wire-frames or the written code, but they interact with its effects.

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  • Jonas@rasherdk.bsky.social

    Makes as much sense as "there are only so many ways you can draw an apple". You have the exact same issues with code as with assets. "It's okay for code but not for visual work" is a hypocritical position.

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  • The Other Happy Place@theotherhappyplace.bsky.social

    Slightly altered it, just like it a bit more obliterated by light. I like this experiment a lot. Lighting a movie made me think about light so differently now

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  • Marisa Kabas@marisakabas.bsky.social

    Just talked to this guy. Story coming soon on thehandbasket.co!

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