Kronok
@kronok.bsky.social did:plc:wsnxaepfjfpwdz5kvmoscvcp
Working on Scythe, a modern level editor for UE5 that's inspired by Valve's Source 2 Hammer. https://ScytheEditor.com
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Resumo
Kronok (@kronok.bsky.social) é um usuário do Bluesky desde 1 julho 2023. Tem 1.074 seguidores, segue 575 contas e publicou 141 posts.
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Bought a tech texture pack by @makkon.bsky.social last week and I've been using it to do some visual development for the first area of WM. Really happy with how its coming along, the textures are a pleasure to work with! You can find Makkon's work here for anyone interested - makkon.itch.io/
Ver postHello! I'm coming back to you with the second artwork of the Necromancer, the Death's Head Hawk-moth bug elf. It was made for my book, Feylights of Gaol, which is a D&D 5e project. These moth fellas are called the Fara elves, and they are a playable species #dnd #characterdesign #art #fantasy #bug
Ver postWe made it all the way through HALL-oween! 16 unique scenes with all geometry built with #ScytheEditor in #UnrealEngine. Another area inspired by Ron Cobb. Now I can get some rest. #gamedev #UE5 #gameart #screenshotsaturday
Ver postWhen I started HALL-oween I used Lumen as it's default, but I wanted to use more Scythe features. Since the lightmapping is so good I went back and baked the first four scenes. #gamedev #UnrealEngine #UE5 #ScreenshotSaturday
Ver postHALL-oween 12, made a custom trimsheet and used #ScytheEditor's hotspots feature for instant UVs. #UnrealEngine #gamedev #UE5 #gameart
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