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Kronok

@kronok.bsky.social did:plc:wsnxaepfjfpwdz5kvmoscvcp

Working on Scythe, a modern level editor for UE5 that's inspired by Valve's Source 2 Hammer. https://ScytheEditor.com

En Bluesky desde el

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Kronok (@kronok.bsky.social) es un usuario de Bluesky que se unió el 1 julio 2023. Tiene 1.074 seguidores, sigue a 575 cuentas y ha publicado 141 posts.

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  • Wig@wigofthestars.bsky.social

    Bought a tech texture pack by @makkon.bsky.social last week and I've been using it to do some visual development for the first area of WM. Really happy with how its coming along, the textures are a pleasure to work with! You can find Makkon's work here for anyone interested - makkon.itch.io/

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  • Spikulec@spikulec.bsky.social

    Hello! I'm coming back to you with the second artwork of the Necromancer, the Death's Head Hawk-moth bug elf. It was made for my book, Feylights of Gaol, which is a D&D 5e project. These moth fellas are called the Fara elves, and they are a playable species #dnd #characterdesign #art #fantasy #bug

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  • Chris Holden@chrisholden.bsky.social

    We made it all the way through HALL-oween! 16 unique scenes with all geometry built with #ScytheEditor in #UnrealEngine. Another area inspired by Ron Cobb. Now I can get some rest. #gamedev #UE5 #gameart #screenshotsaturday

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  • Chris Holden@chrisholden.bsky.social

    When I started HALL-oween I used Lumen as it's default, but I wanted to use more Scythe features. Since the lightmapping is so good I went back and baked the first four scenes. #gamedev #UnrealEngine #UE5 #ScreenshotSaturday

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  • Chris Holden@chrisholden.bsky.social

    HALL-oween 12, made a custom trimsheet and used #ScytheEditor's hotspots feature for instant UVs. #UnrealEngine #gamedev #UE5 #gameart

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