Kronok
@kronok.bsky.social did:plc:wsnxaepfjfpwdz5kvmoscvcp
Working on Scythe, a modern level editor for UE5 that's inspired by Valve's Source 2 Hammer. https://ScytheEditor.com
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Résumé
Kronok (@kronok.bsky.social) est sur Bluesky depuis le 1 juillet 2023. Le compte a 1 073 abonnés, suit 575 comptes et a publié 141 posts.
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J’aime publics du réseau Bluesky.
Bought a tech texture pack by @makkon.bsky.social last week and I've been using it to do some visual development for the first area of WM. Really happy with how its coming along, the textures are a pleasure to work with! You can find Makkon's work here for anyone interested - makkon.itch.io/
Voir le postHello! I'm coming back to you with the second artwork of the Necromancer, the Death's Head Hawk-moth bug elf. It was made for my book, Feylights of Gaol, which is a D&D 5e project. These moth fellas are called the Fara elves, and they are a playable species #dnd #characterdesign #art #fantasy #bug
Voir le postWe made it all the way through HALL-oween! 16 unique scenes with all geometry built with #ScytheEditor in #UnrealEngine. Another area inspired by Ron Cobb. Now I can get some rest. #gamedev #UE5 #gameart #screenshotsaturday
Voir le postWhen I started HALL-oween I used Lumen as it's default, but I wanted to use more Scythe features. Since the lightmapping is so good I went back and baked the first four scenes. #gamedev #UnrealEngine #UE5 #ScreenshotSaturday
Voir le postHALL-oween 12, made a custom trimsheet and used #ScytheEditor's hotspots feature for instant UVs. #UnrealEngine #gamedev #UE5 #gameart
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Comptes bloqués
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