Samperson

Samperson

samperson.bsky.social

building games and game-making tools for human people co-host final v3, writer/editor of docufiction stuff working on shelf game and 301 secret unannounced things

👤 Joined on 05 July 2023

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📜 Kullanıcı Geçmişi

  • 05 Tem 2023, 01:36
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @samperson.bsky.social
  • 09 Kas 2023, 21:28
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

As kind of an aside I wanna see you explore Godot sometime, even though you don't have much of a reason to for any of the work you're doing lol. You approach things in an interesting way and I wonder what you'd do with the engine

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Hmmm, maybe? Could be interesting. I don't really do much C# tho, and there's still separate mono builds of Godot (though apparently they're working on moving C# to a GDExtension so you can use it without a dedicated editor build)

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Godot has such a powerful system for building tooling! You have access to basically every part of the engine because the engine is built with itself! Give us some sort of proper brush-based mapping natively! Not all of us want the terrain plugin!

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emizip!
17 October 2026 13:30

you perfectly summarized my feelings on trenchbroom haha

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Trenchbroom isn't terrible, but god I wish we had something more powerful and actually designed for the engine...

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