IntangibleMatter

IntangibleMatter

intangiblematter.net

Vancouver-based gamedev, programming enjoyer, compulsive wheel reinventor, Netizen, 20, 🏳️‍⚧️ (she/her) I’m an adult and post adult things sometimes, so be warned if that’s concerning to you HRT since Unix 1768011300 https://intangiblematter.net

👤 Joined on 04 October 2023

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📜 Kullanıcı Geçmişi

  • 04 Eki 2023, 08:36
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @intangiblematter.bsky.social
  • 10 Kas 2023, 01:51
    🔄 Profil bilgileri güncellendi
  • 17 Eki 2024, 23:10
    ✏️ Kullanıcı adı değişti: @intangiblematter.bsky.social → @intangiblematter.net
  • 05 Eki 2026, 23:14
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Kayin
18 October 2026 11:27

Then again I had to yell at everyone for getting tilted by Savage Beast Fly, but at the same time the fact I know I'm fucking mid makes it more infuriating like YOU CAN DO THIS JUST PAY AT MINIMUM: ANY AMOUNT OF ATTENTION

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I've been in 3D land for the better part of two years now, so weirdly it might actually have been faster to make something in 3D? This felt like a refresher course in making 4 way movement feel nice, smoothing around corners, etc. Hard to not get fixated on that stuff, but it's working now.

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Day 1 went *ok*? Idea is basically medieval Cops 'n' Robbers. I lost a lot more time that I would have liked to things like figuring out basic collision code, so I have some catching up to do. Looking like a three day project instead of a two day one, sadly!

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tpwrtrdmn
18 October 2026 11:26

Please donate!

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catching up in the vancouver mayoral election LETS GOOOOOOOOOO IM SO HAPPY FOR YALL

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