emizip!

emizip!

emizip.finalkaiju.com

game developer and lifelong virtual scoundrel https://emizip.itch.io/ https://emizip.newgrounds.com/ she/her

👤 Joined on 15 September 2023

878

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652

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643

Total Posts

📜 Kullanıcı Geçmişi

  • 15 Eyl 2023, 00:00
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @emizip.bsky.social
  • 13 Kas 2023, 00:06
    🔄 Profil bilgileri güncellendi
  • 15 Kas 2024, 07:21
    ✏️ Kullanıcı adı değişti: @emizip.bsky.social → @emizip.newgrounds.com
  • 24 Tem 2026, 00:38
    ✏️ Kullanıcı adı değişti: @emizip.newgrounds.com → @emizip.finalkaiju.com

❤️ Beğendiği Gönderiler

Healthcare lost to the arts. #deadlock #violetdeadlock #deadlockfanart

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Oh neat! Good to know! Yeah, your... unique approaches to making games should prove interesting interfacing with a new engine that you haven't touched as much before, seeing how it helps and hinders what you do. I suspect you'd be like, an "evil" PassiveStar with the tooling you make lol

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Samperson
18 October 2026 00:36

Someone could still do it with C++, the actual CSG engine is in a DLL! But yeah, I wish I had more time haha- I'm sure I'll return to Godot at some point though!

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As kind of an aside I wanna see you explore Godot sometime, even though you don't have much of a reason to for any of the work you're doing lol. You approach things in an interesting way and I wonder what you'd do with the engine

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Hmmm, maybe? Could be interesting. I don't really do much C# tho, and there's still separate mono builds of Godot (though apparently they're working on moving C# to a GDExtension so you can use it without a dedicated editor build)

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