kimkulling.bsky.social
System-Architect at day, Gfx-Coder and Asset-Importer-Lib Project-Lead at night. Find me on https://kimkulling.de/, Github: http://github.com/kimkulling or Patreon: http://patreon.com/assimp Linktree: https://linktr.ee/kimkulling
👤 Joined on 07 August 2023
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@kimkulling.bsky.socialReally loving how the Main Menu is coming together, especially with the ♪ music ♪. The ship console is a work in progress. Don't judge it too harshly :) #indiegames #unrealengine #bullethell
Show PostCannon Keep is a part of the upcoming Steam Next Fest! The demo is already up, but there's some new content coming this week 👀 If you're interested, check it out on Steam and wishlist! #WishlistWednesday #NextFest store.steampowered.com/app/3755200?...
Show PostDo you prefer playing alone or with someone else? ⚒️🦉🦇 Spielst du lieber allein oder mit jemandem zusammen? #cralon #pithead #pitheadstudio #indiedev #gamedev
Show PostI built a little app just for myself, but it's too useful to keep it a secret 🤫 TinyTribe keeps track of your friends' pregnancies and kids: who's due next, how old the kids are, and more. I'd love to hear what you think! TestFlight beta: https://testflight.apple.com/join/E4V1ep5P #IndieDev #i
Show PostThe double headed stack allocator: blog.demofox.org/2026/10/03/t... #gamedev
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