vrkomarov.bsky.social
Graphics programmer at Lesta Games (prev Wargaming St. Petersburg) Here I post about computer graphics and my engine/renderer mastodon.gamedev.place/@VrKomarov https://x.com/VrKomarov
👤 Joined on 15 November 2024
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@vrkomarov.bsky.social#ImWidgets hack of the day, I décided to move all the styling in a json file, and allow texture and micro procedural gradient description in it. Here some examples, all are pure #DearImGui with my rendering layer on top, compatible with #ImGui test engine too!
Show Post= Lumik Renderer update = - random walk SSS, with spectral radius, trace sets - got rid of the pixarUSD dependency focusing purely on Gaffer for now. - many performance and bug fixes, but it's been a while so I forgot most of them.
Show PostAnything that can be edited by artists, iterated, and "non destructive" (not baked) is IMO always going to win long term. Artist friendliness, control, iteration... "Claude Code but helping artists" is 1000x better than even a higher quality model but that is frustrating "regenerate until I like it"
Show PostIt's a rainy day, and I haven't done anything in a while. So, I coded some tiny transition animations on the Workbench manipulators. Low effort, kind of fun.
Show PostThanks to our colleagues at Pixar, NVIDIA, SideFX, OTOY, Blender, and Autodesk for their amazing work on this year's MaterialX and OpenPBR Virtual Town Hall. The full slide deck can be found at materialx.org/assets/ASWF_..., and stay tuned for the published video from the @aswf.io.
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