Max Liani

Max Liani

maxliani.bsky.social

Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike. I mostly post stuff about light transport simulation, and my hobby project Workbench.

👤 Joined on 27 October 2024

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  • 27 Eki 2024, 05:04
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @maxliani.bsky.social

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❤️ Beğendiği Gönderiler

28 September 2026 08:26

Love it

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Matt Henderson
17 September 2026 03:33

Trying to forecast the future on a Galton board

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SSS : Dwivedi guiding assumes isotropic scattering. Near-delta lobes (g→0.9+) break that assumption, and a fixed de-rate can't fix it. Instead: guiding = biasing·(1-g^bounce) — trust earned bounce by bounce, as real scattering actually isotropizes the walk. 🎲🚶

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even bjarne agrees

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Thibault
05 August 2026 23:54

I'm always missing the primal scream part, thanks! This explains why it still doesn't work after 5 espressos

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