sheriffstone.bsky.social
Lead Rendering Engineer, Materials and Shading at the Lucasfilm Advanced Development Group. Lead Developer of MaterialX. Music nerd.
👤 Joined on 09 May 2023
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@sheriffstone.bsky.socialUnderglazed and bisque fired. Sanding and final glazing next. #wip #pottery
Show PostWant to inspect #MaterialX materials in your coding IDE? Try my new #ThreeJS-based MaterialX Viewer extension for VSCode and Cursor: marketplace.visualstudio.com/items?itemNa... open-vsx.org/extension/be...
Show PostNVIDIA has contributed two new high-fidelity assets—the MaterialX Teapot and Lion—to DPEL. These are the first DPEL assets to feature production-grade, multi-layered MaterialX materials. Learn more and get the assets: www.aswf.io/blog/materia...
Show Post🎨 The ASWF Virtual Town Hall Series starts this week! Join the @materialx.bsky.social Virtual Town Hall for project updates, upcoming milestones, and what’s next for the open standard powering material and look-development workflows. Register: www.aswf.io/virtualtownh... #MaterialX #ASWF #VFX
Show Post🚀ASWF Dev Days is just 3 days away! Pick a project and dive in on Sept. 17. Maintainers across OpenColorIO, OpenVDB, OpenEXR, MaterialX, OpenTimelineIO, xSTUDIO & more have beginner-friendly, day-sized tasks ready. Tasks: clotributor.dev/search?found... Register: www.aswf.io/dev-days/ #DevDays #ASWF
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