julienaubert.bsky.social
Indie game dev, working on a puzzle fighter. SW engineer (20yoe, ex Apple), B.Sc in Physics. Nostalgic for vintage computers, love the demoscene. Live in Barcelona, grew up in Sweden. 📬 join my mailing-list: https://www.starshadestudios.com
👤 Joined on 13 November 2024
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kappanokan.bsky.social
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For weeks I've been thinking that cave generation was never going to be good enough, but then suddenly all at once everything clicked and I feel confident this version can carry the game into early access. Such a feeling of relief. #GameDev #Godot #IndieDev #IndieGame
Show PostFinally doing a proper attempt at stochastic light evaluation in the hobby renderer. 60-ish lights in the scene, 2 light samples evaluated per pixel. All lights are area lights, currently either spheres or tubes.
Show PostFrom 7,000 to 12,000 wishlists in less than a week! 🚀 I honestly still can't believe this is happening. What a demo launch. 🥹 Thank you so much to everyone who's been supporting DreadHaven. 🧡
Show PostSnow biome. I think it came out looking pretty good tbh. #UnrealEngine5 #unreal #gamedev #voxel #indiedev #indiegame #cubeworld
Show PostMy third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions. momentsingraphics.de/SpectralRend...
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