Christoph Peters

Christoph Peters

momentsingraphics.bsky.social

Graphics researcher at TU Delft. Formerly Intel, KIT, NVIDIA, Uni Bonn. Known for moment shadow maps, MBOIT, blue noise, spectra, light sampling. Opinions are my own. https://MomentsInGraphics.de

👤 Joined on 17 December 2024

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  • 17 Ara 2024, 20:23
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @momentsingraphics.bsky.social

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❤️ Beğendiği Gönderiler

PSA: HPG 2026 is being livestreamed on Youtube, so even if you aren't able to make the conference in person, you can still see all of the presentations: www.youtube.com/watch?v=h2V8... I'm not able to go in person this year, so I'm super thankful that the conference decided to do this!

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Stephen Hill
13 July 2026 19:18

EGSR 2026 recordings: www.youtube.com/@egsr2026/pl... (Also linked from the programme: egsr2026.inria.fr/programme/)

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Third paper: "Illumination-Aware Spatial Subdivision for Path Guiding" by Zheng et al. Path guiding is a technique where renderers learn indirect illumination distributions during a render and use that learned representation to continuously improve sampling... (12/17)

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mmalex
25 June 2026 19:26

inspired by @boggo.bsky.social 's fluff which uses atomic-max points scattered by a DoF circle of confusion to do stylised bokeh blur, I tried implementing the awesome recent paper jorisar.nl/gaussian_poi... by @momentsingraphics.bsky.social et al and it works well enough to be fun!

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Our new Gaussian point splatting renders huge 3DGS scenes in real time (e.g. 425M⬇️). It samples pixel-sized points from the Gaussians with massive parallelism and splats them to the screen using 64-bit atomics. The SIGGRAPH 2026 paper, code and video are out now: jorisar.nl/gaussian_point_splatting/

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