Gijs Richard Kaerts

Gijs Richard Kaerts

belgianrenderer.gijskaerts.com

Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦

👤 Joined on 22 December 2023

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📜 Kullanıcı Geçmişi

  • 22 Ara 2023, 07:41
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @belgianrenderer.bsky.social
  • 09 Ara 2024, 15:14
    ✏️ Kullanıcı adı değişti: @belgianrenderer.bsky.social → @belgianrenderer.gijskaerts.com

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❤️ Beğendiği Gönderiler

Super proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting

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Alan Wolfe
17 September 2026 01:17

I tried to be responsible and use an existing library but nope. Time to roll my own binary data packer. Not that much work but my app was almost done 😭

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The Cost of AI alextardif.com/AI.html

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nicebyte
24 April 2026 20:21

INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html

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Some folks asked to see my motion blur in movement, so here it is, slowed down 3 times (90fps to 30.fps). You can see a bit the curving effect. :D

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