belgianrenderer.gijskaerts.com
Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more! Also on Mastodon: @gkaerts@mastodon.gamedev.place 🇧🇪🇨🇦
👤 Joined on 22 December 2023
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@belgianrenderer.bsky.social@belgianrenderer.bsky.social → @belgianrenderer.gijskaerts.comSuper proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting
Show PostI tried to be responsible and use an existing library but nope. Time to roll my own binary data packer. Not that much work but my app was almost done 😭
Show PostINTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html
Show PostSome folks asked to see my motion blur in movement, so here it is, slowed down 3 times (90fps to 30.fps). You can see a bit the curving effect. :D
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