Kostas Anagnostou

Kostas Anagnostou

kostasanagnostou.bsky.social

Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/

👤 Joined on 22 October 2024

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📜 Kullanıcı Geçmişi

  • 22 Eki 2024, 07:47
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @kostasanagnostou.bsky.social

❤️ Beğendiği Gönderiler

"Unroll a loop, make shader 10x faster", where I accidentally speed up Blender's Kuwahara compositor node on Apple GPUs (and elsewhere). aras-p.info/blog/2026/10...

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Alan Wolfe
03 October 2026 15:57

The Double Headed Stack Allocator New blog post! blog.demofox.org/2026/10/03/t...

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Arseny Kapoulkine
29 September 2026 11:59

meshoptimizer 1.3 is out! Featuring a new voxel remesher, support for normal generation, several simplification improvements and various optimizations and fixes. GitHub stars and reposts appreciated! meshoptimizer was started 10 years ago; excited for the years to come! github.com/zeux/meshopt...

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Tom Forsyth
28 September 2026 21:26

DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...

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Finally doing a proper attempt at stochastic light evaluation in the hobby renderer. 60-ish lights in the scene, 2 light samples evaluated per pixel. All lights are area lights, currently either spheres or tubes.

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