Kira After Dark ✨🌙
@kiraafterdark.bsky.social did:plc:wmujdb444a262flxhssgiusk
Extremely online, perpetually average, AuDHD. Gameplay Programmer @ Looking. My code isn't running. 🏳️⚧️🏳️🌈 https://www.instagram.com/kiraafterdark_/
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Kira After Dark ✨🌙 (@kiraafterdark.bsky.social), 21 Haziran 2023 tarihinde katılan bir Bluesky kullanıcısı. 585 takipçisi var, 482 hesabı takip ediyor ve 1.068 post paylaştı.
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Some of them tried (EA certainly did on SWTOR), but the problem with these internal efforts is that if one of the projects ends up running late, it can have a domino effect on other projects.
Postu gösterHaving worked for a long time in both film production and game dev, this is bang on. It's counterintuitive, but maybe the best shot at continuous employment is the indie model of small teams and multiple ongoing projects.
Postu gösterPeople think that $300M budgets and whatnot are obscene, to which I can say, Hollywood does it, and they do it a lot better than we do. Unfortunately, going that direction requires everyone to fundamentally rethink how permanent any game dev job actually is.
Postu gösterIf, once you ship, your studio does not have a new project that is ready for literally hundreds of people to be thrown onto it at that exact moment, your burn rate (cash paid on salaries) is obscene.
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