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Kira After Dark ✨🌙

@kiraafterdark.bsky.social did:plc:wmujdb444a262flxhssgiusk

Extremely online, perpetually average, AuDHD. Gameplay Programmer @ Looking. My code isn't running. 🏳️‍⚧️🏳️‍🌈 https://www.instagram.com/kiraafterdark_/

Sur Bluesky depuis le

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Résumé

Kira After Dark ✨🌙 (@kiraafterdark.bsky.social) est sur Bluesky depuis le 21 juin 2023. Le compte a 585 abonnés, suit 482 comptes et a publié 1 068 posts.

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  • Damion Schubert@zenofdesign.com

    Some of them tried (EA certainly did on SWTOR), but the problem with these internal efforts is that if one of the projects ends up running late, it can have a domino effect on other projects.

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  • Fran@franwrites.bsky.social

    Having worked for a long time in both film production and game dev, this is bang on. It's counterintuitive, but maybe the best shot at continuous employment is the indie model of small teams and multiple ongoing projects.

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  • Damion Schubert@zenofdesign.com

    People think that $300M budgets and whatnot are obscene, to which I can say, Hollywood does it, and they do it a lot better than we do. Unfortunately, going that direction requires everyone to fundamentally rethink how permanent any game dev job actually is.

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  • Damion Schubert@zenofdesign.com

    If, once you ship, your studio does not have a new project that is ready for literally hundreds of people to be thrown onto it at that exact moment, your burn rate (cash paid on salaries) is obscene.

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