Kira After Dark ✨🌙

Kira After Dark ✨🌙

kiraafterdark.bsky.social

Extremely online, perpetually average, AuDHD. Gameplay Programmer @ Looking. My code isn't running. 🏳️‍⚧️🏳️‍🌈 https://www.instagram.com/kiraafterdark_/

👤 Joined on 21 June 2023

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📜 Kullanıcı Geçmişi

  • 21 Haz 2023, 20:34
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @kiraafterdark.bsky.social
  • 13 Kas 2023, 16:39
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

House of the Dragon returns in June, and Sharako Lohar is BACK! I walked the carpet last night at the UK launch of HBO Max, where you’ll be able to see me kicking ass on the biggest show in the world 💪

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Some of them tried (EA certainly did on SWTOR), but the problem with these internal efforts is that if one of the projects ends up running late, it can have a domino effect on other projects.

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Fran
26 March 2026 06:28

Having worked for a long time in both film production and game dev, this is bang on. It's counterintuitive, but maybe the best shot at continuous employment is the indie model of small teams and multiple ongoing projects.

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People think that $300M budgets and whatnot are obscene, to which I can say, Hollywood does it, and they do it a lot better than we do. Unfortunately, going that direction requires everyone to fundamentally rethink how permanent any game dev job actually is.

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If, once you ship, your studio does not have a new project that is ready for literally hundreds of people to be thrown onto it at that exact moment, your burn rate (cash paid on salaries) is obscene.

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