Code Urchins (https://codeurchins.co.uk)
@codeurchins.itch.io did:plc:wfy4f34ocuna4j3yyqnbvxz7
Indie game devs who are passionate about bringing retro 16-bit computer-inspired games to modern platforms. Developing The Travelling Spacer. Open Beta on Google Play: https://play.google.com/apps/testing/com.codeurchins.travellingspacer
Bluesky’a katılma tarihi:
- Takipçi
- 105
- Takip edilen
- 125
- Post
- 119
- Sıralamaya girdiği gün
- 0
Özet
Code Urchins (https://codeurchins.co.uk) (@codeurchins.itch.io), 9 Mart 2025 tarihinde katılan bir Bluesky kullanıcısı. 105 takipçisi var, 125 hesabı takip ediyor ve 119 post paylaştı.
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Bluesky ağındaki herkese açık beğeniler.
Pixel art trick: draw a character's walk facing right, then mirror it for left — but redraw the shading by hand so the light still falls from the top-left. It's how all 40 Cozy Characters stay consistent in every direction :) https://aquumgifts.itch.io/cozy-characters #pixelart #gamedev #indiedev
Postu gösterEveryone, don't scroll past without checking the link!
Postu gösterMeet 40 little townspeople for your cozy game :) Five groups of eight, each with idle, walk, carry, sit and wave in 4 directions. The free Lite has 6 of them with every animation. https://aquumgifts.itch.io/cozy-characters #pixelart #gamedev #indiedev
Postu gösterApple Watch dungeon game: Things are getting a little more “puzzley”. Happy Halloween! 🎃 #screenshotsaturday #indiedev #buildinpublic #pixelart #retrogames
Postu gösterDestructible walls are a neat way to turn one hit into a frame-time problem. In this Godot thread, queueing deformation off the hit path helped. I like optimizations that let the game finish the frame before doing extra work. https://www.reddit.com/r/godot/comments/1xcn0ns/downside_it_can_get_slow/
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