Clownery_Morton
@clownerymorton.bsky.social did:plc:qphwmdj2tjdxjly73g6ipbij
she/her ✦ 21yo ✦ 🤹x🤡 🤹х😢 ♡ don't repost my art w/o permission ✦ PFP/Header with credit - OK✦ PRОSH1P DNI ✦
Bluesky’a katılma tarihi:
- Takipçi
- 40
- Takip edilen
- 13
- Post
- 23
- Sıralamaya girdiği gün
- 0
Özet
Clownery_Morton (@clownerymorton.bsky.social), 3 Ocak 2024 tarihinde katılan bir Bluesky kullanıcısı. 40 takipçisi var, 13 hesabı takip ediyor ve 23 post paylaştı.
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Son beğendiği postlar
Bluesky ağındaki herkese açık beğeniler.
I'm sure I'm not the only game dev who feels this way, that's why I don't really think that argument holds much water despite it commonly being used with remakes. Especially since most remakes don't even have the same crew making the new version, so whose to say what the devs originally wanted?
Postu gösterF&H1 is what I imagined. I knew the scope and worked within it. Limitations bred creativity that wouldn't have been there if I could've made absolutely anything and everything. I never felt technical limitations affected what I was making.
Postu gösternot really. I don't really like remakes. Maybe once RPG Maker games don't run on any existing machine any longer, maybe then I need to get that sorted somehow...
Postu gösterMostly the same, but there are some additions and smaller changes.
Postu gösterFamous last words but - yes.
Postu göster
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