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Clownery_Morton

@clownerymorton.bsky.social did:plc:qphwmdj2tjdxjly73g6ipbij

she/her ✦ 21yo ✦ 🤹x🤡 🤹х😢 ♡ don't repost my art w/o permission ✦ PFP/Header with credit - OK✦ PRОSH1P DNI ✦

Bluesky’a katılma tarihi:

Takipçi
40
Takip edilen
13
Post
23
Sıralamaya girdiği gün
0

Özet

Clownery_Morton (@clownerymorton.bsky.social), 3 Ocak 2024 tarihinde katılan bir Bluesky kullanıcısı. 40 takipçisi var, 13 hesabı takip ediyor ve 23 post paylaştı.

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Bu hesabın postlarının Debya günlük listesine girdiği en iyi günler.

Bu hesap henüz günlük sıralamaya girmedi.

Son beğendiği postlar

Bluesky ağındaki herkese açık beğeniler.

  • Happy Paintings@happypaintings.bsky.social

    I'm sure I'm not the only game dev who feels this way, that's why I don't really think that argument holds much water despite it commonly being used with remakes. Especially since most remakes don't even have the same crew making the new version, so whose to say what the devs originally wanted?

    Postu göster
  • Happy Paintings@happypaintings.bsky.social

    F&H1 is what I imagined. I knew the scope and worked within it. Limitations bred creativity that wouldn't have been there if I could've made absolutely anything and everything. I never felt technical limitations affected what I was making.

    Postu göster
  • Happy Paintings@happypaintings.bsky.social

    not really. I don't really like remakes. Maybe once RPG Maker games don't run on any existing machine any longer, maybe then I need to get that sorted somehow...

    Postu göster
  • Happy Paintings@happypaintings.bsky.social

    Mostly the same, but there are some additions and smaller changes.

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  • Happy Paintings@happypaintings.bsky.social

    Famous last words but - yes.

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