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Bobby Anguelov

@bobbyanguelov.bsky.social did:plc:pj4kfqwcrzbe2kfgxba66pdc

Principal Programmer at Valve. Previous: WB, Ubisoft, Io-Interactive. Hobby Engine: http://esotericaengine.com YT: https://youtube.com/@BobbyAnguelov

Bluesky’a katılma tarihi:

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53
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Özet

Bobby Anguelov (@bobbyanguelov.bsky.social), 24 Temmuz 2023 tarihinde katılan bir Bluesky kullanıcısı. 658 takipçisi var, 144 hesabı takip ediyor ve 53 post paylaştı.

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Son beğendiği postlar

Bluesky ağındaki herkese açık beğeniler.

  • david goldfarb@locust9.bsky.social

    the amount of people caping for AI, people i like and respect - bc there is either adopt or die in the decision- makes me want to choose a sea to enter and not exit

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  • Enrique González Rodríguez@patirrio.bsky.social

    Hey! I saw a talk in the last DigitalDragons conference from Blobber team regarding their work on Cronos The New Dawn that mentioned your talk about AI scalable systems, but idk if that talk is public rn :(. It was done by Jan Ambroziak

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  • Ryan Da Fun@animationmerc.bsky.social

    This shit hasn't been sustainable for 5-10 years. It's not "the art assets are higher resolution." Much of that shit gets outsourced anyway. Normalizing long dev cycles/not respecting ship dates has become the silent killer of studios.

    Postu göster
  • Ryan Da Fun@animationmerc.bsky.social

    My #gamedev resume is solid AF because games used to take 2 years to make. My experience is good because I got a lot of different cycles in early. At today's "accepted norms" of dev times at best, I'd have shipped 3-4 games in 25 years and more likely, had two of them cancelled.

    Postu göster
  • Arseny Kapoulkine@zeux.io

    If you’re in SF the week of GDC and would like to get coffee and chat about game technology, email me! I probably won’t be at GDC proper but will be around.

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