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Alka

@allk4.bsky.social did:plc:e26ietbccnwm2k4eujfg4mfy

Here just sometimes. 24* he/him Still trying to think what I should put here

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Alka (@allk4.bsky.social), 3 Şubat 2025 tarihinde katılan bir Bluesky kullanıcısı. 2 takipçisi var, 3 hesabı takip ediyor ve 27 post paylaştı.

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Son beğendiği postlar

Bluesky ağındaki herkese açık beğeniler.

  • Mr_mysophobia@mrmysophobia.bsky.social

    He loves you #kaichisaki #mha

    Postu göster
  • Scornkeeper@scornkeeper.bsky.social

    For those wondering about the practical side: look at ::Event_KillOther(...) in npc_alyx_episodic.cpp (or these DI enemies). The useful part is where CreateCustomTarget(...) is. Bonus trivia: the only other enemy that uses that function is the Hunter (though for a different purpose).

    Postu göster
  • Scornkeeper@scornkeeper.bsky.social

    The reason it was implemented is, frankly, just for fun. The Alyx's code was noticed by accident and sounded useful. It sells the more chaotic/scared/cruel AI and sometimes even leads to gibbing the corpse, so it was a nice synergy, since corpse gibbing is also an added feature in DI.

    Postu göster
  • Scornkeeper@scornkeeper.bsky.social

    DI Trivia (it's been a while): DI's Combine Soldiers, Metrocops, Citizens, and Stalkers have extra AI to shoot already dead enemies "for good measure". It may seem trivial, accidental and hard to notice, but it was intentionally copied from Alyx's Episodic AI (the only such instance in the games).

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  • Vergil Apologist@storytellering.bsky.social

    Screenshot redraw from a render by @ChaotikaP on twitter 🤍 #dmc #spardacest #dmcdv (ref: x.com/ChaotikaP/st...)

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