Saltar al contenido

Alka

@allk4.bsky.social did:plc:e26ietbccnwm2k4eujfg4mfy

Here just sometimes. 24* he/him Still trying to think what I should put here

En Bluesky desde el

Seguidores
2
Siguiendo
3
Posts
27
Días en rankings
0

Resumen

Alka (@allk4.bsky.social) es un usuario de Bluesky que se unió el 3 febrero 2025. Tiene 2 seguidores, sigue a 3 cuentas y ha publicado 27 posts.

Apariciones en rankings

Los mejores días en que los posts de esta cuenta entraron en la lista diaria de Debya.

Esta cuenta aún no ha aparecido en un ranking diario.

Posts que le gustaron recientemente

Me gusta públicos de la red Bluesky.

  • Mr_mysophobia@mrmysophobia.bsky.social

    He loves you #kaichisaki #mha

    Ver post
  • Scornkeeper@scornkeeper.bsky.social

    For those wondering about the practical side: look at ::Event_KillOther(...) in npc_alyx_episodic.cpp (or these DI enemies). The useful part is where CreateCustomTarget(...) is. Bonus trivia: the only other enemy that uses that function is the Hunter (though for a different purpose).

    Ver post
  • Scornkeeper@scornkeeper.bsky.social

    The reason it was implemented is, frankly, just for fun. The Alyx's code was noticed by accident and sounded useful. It sells the more chaotic/scared/cruel AI and sometimes even leads to gibbing the corpse, so it was a nice synergy, since corpse gibbing is also an added feature in DI.

    Ver post
  • Scornkeeper@scornkeeper.bsky.social

    DI Trivia (it's been a while): DI's Combine Soldiers, Metrocops, Citizens, and Stalkers have extra AI to shoot already dead enemies "for good measure". It may seem trivial, accidental and hard to notice, but it was intentionally copied from Alyx's Episodic AI (the only such instance in the games).

    Ver post
  • Vergil Apologist@storytellering.bsky.social

    Screenshot redraw from a render by @ChaotikaP on twitter 🤍 #dmc #spardacest #dmcdv (ref: x.com/ChaotikaP/st...)

    Ver post

Inicia sesión para ver más

Cuentas que bloquea

En Bluesky los bloqueos son registros públicos.