allk4.bsky.social
Here just sometimes. 24* he/him Still trying to think what I should put here
👤 Joined on 03 February 2025
Followers
Following
Total Posts
@allk4.bsky.socialHe loves you #kaichisaki #mha
Show PostFor those wondering about the practical side: look at ::Event_KillOther(...) in npc_alyx_episodic.cpp (or these DI enemies). The useful part is where CreateCustomTarget(...) is. Bonus trivia: the only other enemy that uses that function is the Hunter (though for a different purpose).
Show PostThe reason it was implemented is, frankly, just for fun. The Alyx's code was noticed by accident and sounded useful. It sells the more chaotic/scared/cruel AI and sometimes even leads to gibbing the corpse, so it was a nice synergy, since corpse gibbing is also an added feature in DI.
Show PostDI Trivia (it's been a while): DI's Combine Soldiers, Metrocops, Citizens, and Stalkers have extra AI to shoot already dead enemies "for good measure". It may seem trivial, accidental and hard to notice, but it was intentionally copied from Alyx's Episodic AI (the only such instance in the games).
Show PostScreenshot redraw from a render by @ChaotikaP on twitter 🤍 #dmc #spardacest #dmcdv (ref: x.com/ChaotikaP/st...)
Show Post