Sketched
@sketched.bsky.social did:plc:cwhw7odzv3d3omr33os5nl2b
Godot game dev/game designer Working on FriendOS, a furry bullet hell RPG 23 | any
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Sketched (@sketched.bsky.social), 4 Kasım 2023 tarihinde katılan bir Bluesky kullanıcısı. 216 takipçisi var, 260 hesabı takip ediyor ve 77 post paylaştı.
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Son beğendiği postlar
Bluesky ağındaki herkese açık beğeniler.
trick or treat?
Postu gösterGDScript could use a lot of improvements; GDType is on the way, but it not being quite ready is blocking a lot of valuable changes. I'd really love to see Godot's 1st party language made nicer to use for experienced programmers!
Postu gösterI feel that GDScript hits a very cumbersome ceiling on really long-term, complex projects. I miss features like interfaces, structs and function overloading almost daily. I know that there's workarounds, but coming from C# it's something that still stings almost three years into migrating to Godot.
Postu gösterwitchin with @meidotwav.bsky.social
Postu gösterlooking at leaks in lowres godot lightmaps: - dilation touches neighbors - there's no way to increase island padding, bicubic filter needs 4 texels - denoiser doesnt have island isolation - closed rooms leak through corners, probably a bias bug - unocclusion algorithm is imprecise seems solvable
Postu göster
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amoralaiart.bsky.social@amoralaiart.bsky.social
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Dan Smith (Avenrise)@avenrise.bsky.social
RC@ironny.bsky.social
Alan Fordyce@alanfordyce.bsky.social
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Sushimi (Mel) Bakamoto (Per/Pers)@handle.invalid
Shark the Mark 🦈🎨🍔@sharkthemark.bsky.social
m3mnoch@m3mnoch.com
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