Sketched

Sketched

sketched.bsky.social

Godot game dev/game designer Working on FriendOS, a furry bullet hell RPG 23 | any

👤 Joined on 04 November 2023

216

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259

Following

77

Total Posts

📜 Kullanıcı Geçmişi

  • 04 Kas 2023, 00:59
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @sketched.bsky.social
  • 10 Kas 2023, 04:08
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

trick or treat?

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GDScript could use a lot of improvements; GDType is on the way, but it not being quite ready is blocking a lot of valuable changes. I'd really love to see Godot's 1st party language made nicer to use for experienced programmers!

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Yann Lemos
12 October 2026 20:27

I feel that GDScript hits a very cumbersome ceiling on really long-term, complex projects. I miss features like interfaces, structs and function overloading almost daily. I know that there's workarounds, but coming from C# it's something that still stings almost three years into migrating to Godot.

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SPiNDLE
10 October 2026 17:58

witchin with @meidotwav.bsky.social

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passivestar
26 September 2026 02:57

looking at leaks in lowres godot lightmaps: - dilation touches neighbors - there's no way to increase island padding, bicubic filter needs 4 texels - denoiser doesnt have island isolation - closed rooms leak through corners, probably a bias bug - unocclusion algorithm is imprecise seems solvable

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