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Sketched

@sketched.bsky.social did:plc:cwhw7odzv3d3omr33os5nl2b

Godot game dev/game designer Working on FriendOS, a furry bullet hell RPG 23 | any

Bei Bluesky seit

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Zusammenfassung

Sketched (@sketched.bsky.social) ist seit 4 November 2023 auf Bluesky. Das Konto hat 216 Follower, folgt 260 Konten und hat 77 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • Yagi the Goat@yagithegoat.bsky.social

    trick or treat?

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  • Logan Apple@thought-weaver.bsky.social

    GDScript could use a lot of improvements; GDType is on the way, but it not being quite ready is blocking a lot of valuable changes. I'd really love to see Godot's 1st party language made nicer to use for experienced programmers!

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  • Yann Lemos@yann-lemos.bsky.social

    I feel that GDScript hits a very cumbersome ceiling on really long-term, complex projects. I miss features like interfaces, structs and function overloading almost daily. I know that there's workarounds, but coming from C# it's something that still stings almost three years into migrating to Godot.

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  • SPiNDLE@spindlesong.bsky.social

    witchin with @meidotwav.bsky.social

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  • passivestar@passivestar.bsky.social

    looking at leaks in lowres godot lightmaps: - dilation touches neighbors - there's no way to increase island padding, bicubic filter needs 4 texels - denoiser doesnt have island isolation - closed rooms leak through corners, probably a bias bug - unocclusion algorithm is imprecise seems solvable

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