Calinou
@hugo.pro did:plc:76bakby4pa3erpcyazkh7dka
Developer for Godot Engine. Hobby open source game developer and modder. he/they - Avatar by Freyana https://github.com/Calinou
Bluesky’a katılma tarihi:
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Özet
Calinou (@hugo.pro), 14 Kasım 2024 tarihinde katılan bir Bluesky kullanıcısı. 157 takipçisi var, 8 hesabı takip ediyor ve 25 post paylaştı.
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Bluesky ağındaki herkese açık beğeniler.
Recompilations can use decompilations, even incomplete ones, as sources of information to make the necessary changes for a port to behave properly on the target platform, including enhancements necessary for high refresh rates, widescreen, QoL and more. They do NOT require complete decompilations.
Postu gösterI still see a lot of confusion about what decompilation, recompilation and ports are and what level of effort is involved in each type of project. It's important that people understand the difference, as recompilation took a drastically different meaning that when it was originally introduced.
Postu gösterplanar reflections in godot
Postu gösterAfter SiN Reloaded, now is the time to talk about the stuff I made for Heretic+Hexen; It was my first ever work at Nightdive & Im still quite proud of it, so I wanted to share my process on how I did world textures, maps, skylines, titlepics, achievement icons, and sprites! #gamedev #pixelart 👇
Postu gösterwowie look at my animated decal so very high tech
Postu göster
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