Calinou
@hugo.pro did:plc:76bakby4pa3erpcyazkh7dka
Developer for Godot Engine. Hobby open source game developer and modder. he/they - Avatar by Freyana https://github.com/Calinou
Sur Bluesky depuis le
- Abonnés
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Résumé
Calinou (@hugo.pro) est sur Bluesky depuis le 14 novembre 2024. Le compte a 157 abonnés, suit 8 comptes et a publié 25 posts.
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J’aime publics du réseau Bluesky.
As of PCSX2 v2.9.145, those patches are bundled with the emulator, and can be enabled for each game individually through the Game Settings -> Patches -> "Remove Blur"!
Voir le postBlur removal patches for Genki's games (Tokyo Xtreme Racer, Fuun, Ninkyouden) are out! I will prepare blog pages for those a bit later, but for now you can grab them directly from GitHub. Kaido Racer also got patches to autostart in PAL60 and in English. github.com/CookiePLMons...
Voir le postRecompilations can use decompilations, even incomplete ones, as sources of information to make the necessary changes for a port to behave properly on the target platform, including enhancements necessary for high refresh rates, widescreen, QoL and more. They do NOT require complete decompilations.
Voir le postI still see a lot of confusion about what decompilation, recompilation and ports are and what level of effort is involved in each type of project. It's important that people understand the difference, as recompilation took a drastically different meaning that when it was originally introduced.
Voir le postplanar reflections in godot
Voir le post
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