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Calinou

@hugo.pro did:plc:76bakby4pa3erpcyazkh7dka

Developer for Godot Engine. Hobby open source game developer and modder. he/they - Avatar by Freyana https://github.com/Calinou

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157
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Resumo

Calinou (@hugo.pro) é um usuário do Bluesky desde 14 novembro 2024. Tem 157 seguidores, segue 8 contas e publicou 25 posts.

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  • Darío@dariosamo.bsky.social

    Recompilations can use decompilations, even incomplete ones, as sources of information to make the necessary changes for a port to behave properly on the target platform, including enhancements necessary for high refresh rates, widescreen, QoL and more. They do NOT require complete decompilations.

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  • Darío@dariosamo.bsky.social

    I still see a lot of confusion about what decompilation, recompilation and ports are and what level of effort is involved in each type of project. It's important that people understand the difference, as recompilation took a drastically different meaning that when it was originally introduced.

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  • passivestar@passivestar.bsky.social

    planar reflections in godot

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  • After SiN Reloaded, now is the time to talk about the stuff I made for Heretic+Hexen; It was my first ever work at Nightdive & Im still quite proud of it, so I wanted to share my process on how I did world textures, maps, skylines, titlepics, achievement icons, and sprites! #gamedev #pixelart 👇

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  • passivestar@passivestar.bsky.social

    wowie look at my animated decal so very high tech

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