Mykhailo Moroz
@michael-moroz.bsky.social did:plc:wkccgz4ewjsydqilzfz2lrrt
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
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Resumo
Mykhailo Moroz (@michael-moroz.bsky.social) é um usuário do Bluesky desde 30 novembro 2024. Tem 400 seguidores, segue 224 contas e publicou 85 posts.
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I saw this has been released, and I’m curious if you’re using the new material contacts to cause collisions?
Ver postWorking on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Bluesky compresses the quality like crazy, it looks 100 times better in game.
Ver postI'm continuing to work on the path tracing renderer for KOTOR 1/2 using the reone rewrite. This time I've integrated DLSS 4.5 RR - and honestly I'm blown away! Its an orders of magnitude better denoiser than NRD, not to mention it even upscales really well.
Ver postAMAZING SOFTBODY physics BLAHAJ moments (GONE WRONG 2026 EDITION) #godot #indidev #solodev #blahaj
Ver postAt long last, SDF material textures are supported in my engine! I've decided to go for a textural and slightly hand-painted look. Currently using color and normal maps, might consider roughness as well. 1/
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