Mykhailo Moroz
@michael-moroz.bsky.social did:plc:wkccgz4ewjsydqilzfz2lrrt
Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/
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Zusammenfassung
Mykhailo Moroz (@michael-moroz.bsky.social) ist seit 30 November 2024 auf Bluesky. Das Konto hat 400 Follower, folgt 224 Konten und hat 85 Posts veröffentlicht.
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I saw this has been released, and I’m curious if you’re using the new material contacts to cause collisions?
Post anzeigenWorking on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Bluesky compresses the quality like crazy, it looks 100 times better in game.
Post anzeigenI'm continuing to work on the path tracing renderer for KOTOR 1/2 using the reone rewrite. This time I've integrated DLSS 4.5 RR - and honestly I'm blown away! Its an orders of magnitude better denoiser than NRD, not to mention it even upscales really well.
Post anzeigenAMAZING SOFTBODY physics BLAHAJ moments (GONE WRONG 2026 EDITION) #godot #indidev #solodev #blahaj
Post anzeigenAt long last, SDF material textures are supported in my engine! I've decided to go for a textural and slightly hand-painted look. Currently using color and normal maps, might consider roughness as well. 1/
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