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Mykhailo Moroz

@michael-moroz.bsky.social did:plc:wkccgz4ewjsydqilzfz2lrrt

Love physics simulations and rendering algorithms. Currently work at ZibraAI as Lead 3D Research Engineer. Discord: misha.m. michaelmoroz.github.io/about/

Bei Bluesky seit

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Zusammenfassung

Mykhailo Moroz (@michael-moroz.bsky.social) ist seit 30 November 2024 auf Bluesky. Das Konto hat 400 Follower, folgt 224 Konten und hat 85 Posts veröffentlicht.

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Öffentliche Likes aus dem Bluesky-Netzwerk.

  • D. Ebdrup@debdrup.bsky.social

    I saw this has been released, and I’m curious if you’re using the new material contacts to cause collisions?

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  • RED_SIM@sim.red

    Working on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Bluesky compresses the quality like crazy, it looks 100 times better in game.

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  • Mykhailo Moroz@michael-moroz.bsky.social

    I'm continuing to work on the path tracing renderer for KOTOR 1/2 using the reone rewrite. This time I've integrated DLSS 4.5 RR - and honestly I'm blown away! Its an orders of magnitude better denoiser than NRD, not to mention it even upscales really well.

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  • mumblety.bsky.social@mumblety.bsky.social

    AMAZING SOFTBODY physics BLAHAJ moments (GONE WRONG 2026 EDITION) #godot #indidev #solodev #blahaj

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  • Mike Turitzin@miketuritzin.bsky.social

    At long last, SDF material textures are supported in my engine! I've decided to go for a textural and slightly hand-painted look. Currently using color and normal maps, might consider roughness as well. 1/

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