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Krzysztof Narkowicz

@knarkowicz.bsky.social did:plc:od4bc4adtyrpkrnpj2e5l4b5

Engineering Fellow at Epic Game. I love games, graphics and lighting. https://knarkowicz.wordpress.com

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Resumo

Krzysztof Narkowicz (@knarkowicz.bsky.social) é um usuário do Bluesky desde 3 setembro 2023. Tem 1.500 seguidores, segue 160 contas e publicou 52 posts.

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  • Dylan Browne@dylanbrowne.bsky.social

    The Indirect this throws out is so damn good

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  • JMS55@jms5517.bsky.social

    New blog post! Go read about making ReSTIR better, killing ReSTIR, improving denoising, and more! jms55.github.io/posts/2026-0...

    Ver post
  • ceruleite.bsky.social@ceruleite.bsky.social

    Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Upgrading PSSR on PlayStation 5 Pro by Daniel Craig from Sony Interactive Entertainment are now online - enjoy!! advances.realtimerendering.com/s2026/index....

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  • ceruleite.bsky.social@ceruleite.bsky.social

    Slides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SLIM: Scaling User-Generated 3D Worlds on Roblox by @sergeymakeev.bsky.social from @roblox.com are now online - enjoy!! advances.realtimerendering.com/s2026/index....

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  • Jake Sones@jakeson.es

    On Diablo 3 we incorporated all of this (plus the seed for the dungeon) into the metadata when taking screenshots. You could have a folder of screenshots and drag the one you wanted into the editor to load into that exact state. Was intended for bug repro, but amazing for productivity in general.

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