knarkowicz.bsky.social
Engineering Fellow at Epic Game. I love games, graphics and lighting. https://knarkowicz.wordpress.com
👤 Joined on 03 September 2023
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@knarkowicz.bsky.socialThe Indirect this throws out is so damn good
Show PostNew blog post! Go read about making ReSTIR better, killing ReSTIR, improving denoising, and more! jms55.github.io/posts/2026-0...
Show PostSlides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on Upgrading PSSR on PlayStation 5 Pro by Daniel Craig from Sony Interactive Entertainment are now online - enjoy!! advances.realtimerendering.com/s2026/index....
Show PostSlides for SIGGRAPH 2026 Advances in Real-Time Rendering in Games course's talk on SLIM: Scaling User-Generated 3D Worlds on Roblox by @sergeymakeev.bsky.social from @roblox.com are now online - enjoy!! advances.realtimerendering.com/s2026/index....
Show PostOn Diablo 3 we incorporated all of this (plus the seed for the dungeon) into the metadata when taking screenshots. You could have a folder of screenshots and drag the one you wanted into the editor to load into that exact state. Was intended for bug repro, but amazing for productivity in general.
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