Cameron Micka
@tcmicka.bsky.social did:plc:nre5ydipssrwap3n3klixagx
Principal Software Engineer at Microsoft (Teams Immersive Events, Mesh, MRTK, HoloLens). Previously at Fun Bits Interactive, LucasArts Entertainment, and DigiPen alumni. https://cameron-micka.github.io
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Resumo
Cameron Micka (@tcmicka.bsky.social) é um usuário do Bluesky desde 25 fevereiro 2025. Tem 93 seguidores, segue 333 contas e publicou 23 posts.
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Ooof, wavelength-dependent scattering + scattered surrounding sky produce incredibly soft & lovely visuals
Ver postOne of the recent Hexed promos has this gag in it. Normally this type of thing is a bugged render for us (pipeline didn't export the skin or exported it in the wrong place, or visibility flag was broken), but for Hexed, we got to put it in the movie!
Ver postGraphics Programming weekly - Issue 458 - October 11th, 2026 www.jendrikillner.com/post/graphic...
Ver postYeah, thanks!
Ver postI'm working on lakes for my procedural landscape. So far the terrain just continues down under the water with trees, grass and all. But just having the ground and water surface generated such that the water edge is never above-ground was a hard-won achievement. 😅 #ProcGen #GameDev #IndieDev
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