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Gijs Richard Kaerts

@belgianrenderer.gijskaerts.com did:plc:e7sjqmdciorv6wtrndrkt45b

Graphics nerd - RHI Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more! Also on Mastodon: @[email protected] 🇧🇪🇨🇦

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Resumo

Gijs Richard Kaerts (@belgianrenderer.gijskaerts.com) é um usuário do Bluesky desde 22 dezembro 2023. Tem 1.307 seguidores, segue 410 contas e publicou 77 posts.

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  • Chris Wallis@chriskwallis.bsky.social

    Super proud of the rendering tech we pulled off in Gears of War: E-Day. Getting MegaLights and Nanite where we needed was a huge accomplishment but there's so much more on top of that. Tons of custom tech in the volumetrics, characters, destruction, ray tracing, and lighting

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  • Alan Wolfe@demofox.bsky.social

    I tried to be responsible and use an existing library but nope. Time to roll my own binary data packer. Not that much work but my app was almost done 😭

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  • Alex Tardif@longbool.bsky.social

    The Cost of AI alextardif.com/AI.html

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  • nicebyte@nicebyte.bsky.social

    INTRODUCTION TO SPHERICAL HARMONICS FOR GRAPHICS PROGRAMMERS finally done. gpfault.net/posts/sph.html

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  • Froyok (Léna Piquet)@froyok.fr

    Some folks asked to see my motion blur in movement, so here it is, slowed down 3 times (90fps to 30.fps). You can see a bit the curving effect. :D

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