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Calvin Wilkinson (Kinson Digital)

@kdcoder.bsky.social did:plc:6oecshqw4p2iadc2byaj2uq5

SWE | Clean Code 🧹 | dotnet | USAFVet | Whisky🥃| HeavyMusic 🎸 | CICD Tools ⚙️| Game Dev Tools 👾| Building https://docs.velaptor.io

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Calvin Wilkinson (Kinson Digital) (@kdcoder.bsky.social) é um usuário do Bluesky desde 4 setembro 2024. Tem 101 seguidores, segue 96 contas e publicou 490 posts.

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  • Calvin Wilkinson (Kinson Digital)@kdcoder.bsky.social

    #velaptor v1.0.0-preview.48 squashes ~18 bugs: no more crashes on close, minimize, or scene switching. 🐛 Next up: controller support & .NET 10. What else should I build? Get it: dotnet add package KinsonDigital.Velaptor --prerelease #gamedev #dotnet

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  • Calvin Wilkinson (Kinson Digital)@kdcoder.bsky.social

    Heads up: #velaptor v1.0.0-preview.48 ships with breaking changes. ⚠️ Scenes no longer implement IDisposable, IFontRenderer is now ITextRenderer, and the window isn't disposable. Hit a snag upgrading? Release discussion: github.com/KinsonDigita... #gamedev #dotnet

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  • Calvin Wilkinson (Kinson Digital)@kdcoder.bsky.social

    Ditch the heavy UI and stay in the zone 💻 Unlike the "big three," #velaptor doesn't force a UI workflow. Build your 2D world using pure .NET power and hardware acceleration. It’s your game, your architecture. Learn more: https://docs.velaptor.io #gamedev #dotnet

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  • Calvin Wilkinson (Kinson Digital)@kdcoder.bsky.social

    It's finally out: v1.0.0-preview.48 is the biggest release in #velaptor history. 🎉 The whole rendering backend moved from OpenGL to WebGPU. Old GL code deleted. 4 months. 1 dev. 440 files changed. ~26k lines added, ~26k deleted. github.com/KinsonDigita... #gamedev #dotnet

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  • Calvin Wilkinson (Kinson Digital)@kdcoder.bsky.social

    Exactly!

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