Flex Pixel Design
@flexpixeldesign.bsky.social did:plc:cj5iiekftfub3c7xumvaamyc
I'm an interdisciplinary graphic designer, who specializes in pixel art illustrations and animations. Portfolio & games I've worked on: https://linktr.ee/FlexPixelDesign SHADE Protocol | Herobot | Rita's Rewind | Elsie
Sur Bluesky depuis le
- Abonnés
- 450
- Abonnements
- 250
- Posts
- 136
- Jours dans les classements
- 0
Résumé
Flex Pixel Design (@flexpixeldesign.bsky.social) est sur Bluesky depuis le 19 octobre 2024. Le compte a 450 abonnés, suit 250 comptes et a publié 136 posts.
Présence dans les classements
Les meilleurs jours où les posts de ce compte sont entrés dans le top quotidien de Debya.
Ce compte n’est encore apparu dans aucun classement quotidien.
Posts aimés récemment
J’aime publics du réseau Bluesky.
Introducing Waveling Island! 🏝️ -A brand new Creature Collecting game! -Battle in real-time -Craft, forage, explore and make new friends and solve mystery surrounding the island! 🏝️Steam Store is live! Wishlist in the link below🏝️ Coming soon, Tell your friends! <3
Voir le post✨Today we're talking to @flexpixeldesign.bsky.social about the creative process, collaboration, challenges, and what it's like helping build @shadeprotocolgame.bsky.social world this ambitious✨ ✨ ✨ open.spotify.com/episode/4bYc... ✨ ✨ #razzledazzle #razzledazzleshow #indiegamedev #shadeprotocol
Voir le postMy current contract is ending this month and I'm once again available for work! Part-time or full-time. I've been a freelancer in games for well over a decade, and I bring a lot of energy to the projects I'm on! Need an extra pair of hands? Let's talk! maenots.carrd.co contact: [email protected]
Voir le postIn 2017 Universal wanted to start their cinematic "Dark Universe" with a Mummy movie. During the production I was chosen as background artist for a companion game, developed in just 8 months crunch. The movie wasn't just bad but considered worst movie of the year which destroyed the games sales.
Voir le postYep! The whole system only uses these 6 sprites, and they're placed dependent upon which adjacent tiles have roads or settlements. Since settlements sit in the center of the tile, they end up solving any edge cases. I found a longer example that illustrates how they overlap a bit better!
Voir le post
Comptes bloqués
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